How do you subdivide in Cinema 4D?

Subdivide. There are many ways to subdivide stuff in Cinema 4D. If you have a parametric object, you can easily increase the number of segments in the Object Manager. If you’re working with editable polygons (which you most likely are), you can subdivide using HyperNURBs or by going to Mesh>Commands>Subdivide.

How do you increase subdivision in Cinema 4D?

C4D – Reducing the polygons count

  1. This will display the number of polygon in your objects (or in your scene).
  2. To Reduce the polygon, select the “Bend” tool on the toolbar then “Polygon Reduction”.
  3. A “Polygon Reduction” object will be added in the object list on the left hand side.

What does subdivision surface do in C4D?

A Subdivision Surface (SubD) is any polygonal surface that has then had an effect applied that “smoothes” the original surface by adding more resolution (more polygons), and modifying the final surface shape by analyzing the contributing polygons from the original surface.

How do you smooth an object in c4d?

You either place a “Smoothing” deformer as child to your object or you use the Mesh > Transform Tools > Brush tool in “Smooth” Mode and paint over previously selected points or polygons to even them out in size and direction.

How do you make an object editable in Cinema 4D?

On the other hand, we can also convert any procedural or generated Cinema 4D object into an editable mesh by selecting it and pressing C on the keyboard. We call it “make editable”. So I can go and select everything else, press C on my keyboard, and now they’re all editable objects.

Which is the best course for Cinema 4D?

Learn Cinema 4D, from the ground up, in this intro to Cinema 4D course from Maxon Certified Trainer, EJ Hassenfratz. This course will get you comfortable with the basics of modeling, lighting, animation, and many other important topics for 3D Motion Design.

How to use OpenSubdiv in Cinema 4D Release 18?

In Cinema 4D Release 18 and later, you can utilize Pixar’s OpenSubDiv library to smoothly subdivide your polygon models. OpenSubDiv is implemented directly in Cinema 4D’s subdivision surface object.

How to learn the built in Cinema 4D renderer?

Learn the built-in Cinema 4D renderer to finish your project. Sign up below for a free Greyscalegorilla Account and get instant access to this easy to follow 17 part training series. “GSG was essential during my introductory to the 3D world. I became so comfortable in C4D and was able to use it for so many projects.

How did GSG help me get into Cinema 4D?

“GSG was essential during my introductory to the 3D world. I became so comfortable in C4D and was able to use it for so many projects. It was that experience that ultimately landed my current position designing for 3D print.” “Introduction to Cinema 4D helped me to get into Cinema 4D. That course was like the root of my career.”

Share this post